No power may rise.
Rival kingdoms race across a living island, grabbing grain fields, storming each other's borders and raiding your camps. You're the one diplomat who wants nobody to win. Throw up a wall, flood a river, call in a storm, pay a tribute, and watch empires stall, swing and scramble. Keep them level long enough and they sign a treaty. Let one run away with it, and the whole island goes to war.
Coming soon to the App Store iPhone · iPad
Play kingmaker. Crown no one.
Knock the leader back and the runner-up surges. Prop up the underdog and it turns on its neighbour. Every year is a fresh tug-of-war, ten seconds long.
Bend the year your way
Famine, flood, rockfall, ceasefire, storm tide and tribute, plus walls, camps and a well-placed bribe. You never hold a sword; you just make sure nobody else wins with one.
Nothing is luck
You see next year's attacks before they land, so every rescue is yours and every war is a move you could have stopped.
Fifteen regions, three continents
Open grain fields where everyone collides, mountain passes where one wall changes everything, islands joined by fords. Then Hard, where two kingdoms gang up on the third.
A new island every week
Everyone gets the same map and the same twist. Your first try is the one that counts. Share a replay code and a friend can watch you pull it off.
Twenty achievements
Sign a treaty by year 10, win without building a single wall, break a pact with Sow discord, take a region on Hard with no interventions at all.
Change the whole table
Themes rebuild every castle, tree and mountain on the board, down to the sea around it.









